Tag «gamedev terrain procedural unity3d»

Infinite terrain generation in Unity 3D – Part 1

With the constant improvement of hardware performance game terrains got much larger and more detailed – featuring detailed shape, a lot of grass and other objects (trees, water etc.). During the last years size of terrains grew up to hundreds square miles – especially in RPG games. In this tutorial I’ll show you how to generate a 3D terrain that could take a long, long hours to wander. We’ll be using Unity3D engine and C# language for writing code. Some basic programming knowledge would be required – although entire source code is free to download (see below), in this article I’ll explain only most important parts and code examples. Let’s …